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<channel>
	<title>Negative99 &#187; Games</title>
	<atom:link href="http://negative99.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://negative99.com</link>
	<description>An onslaught of expository excellence covering web design and development, politics and current events, faith and religion, guitar and music, programming... oh, and anything else.</description>
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		<title>The Force Is Still Leashed, and LucasArts Are Morons</title>
		<link>http://negative99.com/electrons/the-force-is-still-leashed-and-lucasarts-are-morons/</link>
		<comments>http://negative99.com/electrons/the-force-is-still-leashed-and-lucasarts-are-morons/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 22:52:45 +0000</pubDate>
		<dc:creator>WarAxe</dc:creator>
				<category><![CDATA[Computers & Programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Cameron Suey]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[National Football League]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[The Force Unleashed]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://negative99.com/?p=568</guid>
		<description><![CDATA[Okay, I&#8217;ve had almost two full weeks to get over the fact that LucasArts &#8212; bless their damned souls &#8212; released their sweet new game titled Star Wars: The Force Unleashed to every conceivable platform&#8230; EXCEPT the PC!? [umm... whiskey tango foxtrot?] It wouldn&#8217;t be so bad if this was any ordinary game&#8230; but Lucas [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://negative99.com/wordpress./../images/swforce2.png" width="500" height="358" alt="Star Wars: The Force Unleashed" title="Star Wars: The Force Unleashed" class="floatcenter" /></p>
<p>Okay, I&#8217;ve had almost two full weeks to get over the fact that <a href="http://www.lucasarts.com/">LucasArts</a> &#8212; bless their damned souls &#8212;  <a href="http://news.yahoo.com/s/nf/20080918/bs_nf/61963">released their sweet new game</a> titled <a href="http://en.wikipedia.org/wiki/Star_Wars:_The_Force_Unleashed_(video_game)">Star Wars: The Force Unleashed</a> to every conceivable platform&#8230; <a href="http://kotaku.com/389776/force-unleashed-not-coming-to-pc-and-this-is-the-best-excuse-lucasarts-could-come-up-with">EXCEPT the PC</a>!?  [umm... whiskey tango foxtrot?]</p>
<p>It wouldn&#8217;t be so bad if this was any ordinary game&#8230; but Lucas (the supreme chancellor himself) has knighted this game as the <em>official canonical storyline</em> falling into the 20 years of time between the actual Star Wars movies Episode III and Episode IV.  And the biggest insult is that this game was released for about EVERY platform you&#8217;d think of&#8230; PlayStation 2, PlayStation 3, Wii, Xbox 360, iPod touch, iPhone, N-Gage, Nintendo DS, and PSP (PlayStation Portable) &#8212; everything but the PC, the most powerful and most ubiquitous platform of them all!  </p>
<p>Some schmuck from LucasArts (Cameron Suey) <a href="http://www.videogamer.com/xbox360/star_wars_the_force_unleashed/preview-921.html">was interviewed by VideoGamer.com</a> and he had the audacity during the interview to consider the Commodore 64 and Apple IIE as more notable absences from supporting his game than the PC!?  I&#8217;d like to set this fool on fire!!</p>
<blockquote><p><strong>VideoGamer.com:</strong> Force Unleashed is coming to every platform going, except&#8230;</p>
<p><strong>CS:</strong> No Commodore 64, no Apple IIE&#8230;</p>
<p><strong>VideoGamer.com:</strong> No PC&#8230;</p>
<p><strong>CS:</strong> No PC as well, yes.</p></blockquote>
<p>Hee hee&#8230; I&#8217;m Cameron Suey and our game supports everything except *yuck yuck* not the Commodore 64, and *yuck yuck* not the AppleIIE.  [and not the PC]  The what?  Oh yeah *quietly* not the PC.  Wait.  STOP!  What are you doing!?  Why are you dousing me with jet fuel?!  PUT THAT ZIPPO DOWN!!!  NNNOOOONONononono  AAaaahhhhgggghh  AAAaaaiiiaaaaagghhhh&#8230; *crackling flames*  </p>
<p>Oh yeah&#8230; and not the PC.  That&#8217;s like saying &#8212; I have a new novel that&#8217;s been translated into EVERY language you can think of&#8230; except *yuck yuck* not Klingon, and *yuck yuck* not dolphin&#8230; [and not English]  Oh yeah&#8230; and not English.</p>
<p>The best excuse the fools at LucasArts could come up with as that PCs are too varied in their abilities.  Umm&#8230; yeah, so?  You slap a minimum requirement on the side (as every PC game maker has done for decades!) and press on.  Yeah, as if the N-Gage and PS3 AREN&#8217;T varied!?  Their whole position is the worst kind of tripe&#8230; <a href="http://kotaku.com/389776/force-unleashed-not-coming-to-pc-and-this-is-the-best-excuse-lucasarts-could-come-up-with">the folks at Kotaku.com put it best</a>.</p>
<p>So tomorrow&#8230; as my NFL viewing is interrupted (again) by commercials for this rogue software&#8230; I will politely excuse myself from the television and ensure I have sufficient volatiles on hand to immolate Cameron Suey if I ever meet him.</p>
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		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>What I&#8217;m Up To</title>
		<link>http://negative99.com/blogging/what-im-up-to/</link>
		<comments>http://negative99.com/blogging/what-im-up-to/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 03:14:57 +0000</pubDate>
		<dc:creator>WarAxe</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Lake Placid]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Olympics]]></category>

		<guid isPermaLink="false">http://negative99.com/?p=522</guid>
		<description><![CDATA[I&#8217;ve been a little silent on here&#8230; but not for lack of things to rant about. I&#8217;ve been traveling to Lake Placid, watching the Olympics, and playing the game Mass Effect. I&#8217;ll be posting pictures from Lake Placid soon&#8230; and I&#8217;ll also be weighing in on the Mass Effect game (because there&#8217;s a little controversy [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been a little silent on here&#8230; but not for lack of things to rant about.  I&#8217;ve been traveling to Lake Placid, watching the Olympics, and playing the game <a href="http://en.wikipedia.org/wiki/Mass_effect">Mass Effect</a>.  I&#8217;ll be posting pictures from Lake Placid soon&#8230; and I&#8217;ll also be weighing in on the Mass Effect game (because there&#8217;s a little controversy to it).</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Geekonomics Makes WarCraft Flow</title>
		<link>http://negative99.com/games/video-games-mirror-societys-flow/</link>
		<comments>http://negative99.com/games/video-games-mirror-societys-flow/#comments</comments>
		<pubDate>Tue, 11 Apr 2006 01:21:19 +0000</pubDate>
		<dc:creator>WarAxe</dc:creator>
				<category><![CDATA[Featured Posts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Jovial Cynicism]]></category>
		<category><![CDATA[Math & Science]]></category>
		<category><![CDATA[California]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash ActionScript technology]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[food source]]></category>
		<category><![CDATA[free food]]></category>
		<category><![CDATA[free healthcare]]></category>
		<category><![CDATA[Keith Richards]]></category>
		<category><![CDATA[online videogames]]></category>
		<category><![CDATA[online visitors]]></category>
		<category><![CDATA[Trump Tower]]></category>

		<guid isPermaLink="false">http://www.negative99.com/archive/190</guid>
		<description><![CDATA[A recent article in Wired Magazine (Geekonomics, April 06) asks “What if everything in the world were free?” At first the brief mental dream of this utopia may be alluring, but the inevitable consequences would surely be societal disaster. But why? Quite simply, as long as we’re human we’ll act like humans. At first listen [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.worldofwarcraft.com/"><img src="http://www.negative99.com/images/gryphonrider.jpg" alt="wow" title="wow" class="left" /></a>A recent article in <a href="http://www.wired.com">Wired Magazine</a> (<a href="http://www.wired.com/wired/archive/14.04/gecon.html">Geekonomics</a>, April 06) asks “What if everything in the world were free?”  At first the brief mental dream of this utopia may be alluring, but the inevitable consequences would surely be societal disaster.  But why?  Quite simply, as long as we’re human we’ll act like humans.  At first listen this may seem a cryptic missive or an overly obvious identity postulate, and it may be both, but it is also key to understanding what drives a human being.</p>
<p>Let us look at this phenomenon on a familiar micro-scale… the video game.  In Wired’s article the economics of today’s larger scale games, specifically its <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">MMORPG</a>s such as <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a>, were examined for their effect on the mental captivity of their audience… the player.  It was found that scarcity, not abundance, was a key ingredient to an engaging experience.  Now, while every gamer loves a challenge, why would rich and fantastical environments with limitless resources not attract everyone who’s dreamed of making <a href="http://en.wikipedia.org/wiki/Trump_Tower_%28New_York%29">Trump Tower</a> look like a taco stand?  It&#8217;s not attractive because it’s not hard… and as it turns out, hard is fun.</p>
<blockquote><p>
Economics is loosely defined as choice under scarcity. After all, in the real world, there&#8217;s only so much to go around. You can&#8217;t always get what you want, and unfulfilled desires give rise to markets. But in a game world, there&#8217;s no inherent reason for scarcity. Game designers have given us plenty of utopias where we can have all the mithril we want, to buy whatever we want whenever we want it. Problem is, those worlds turn out to be dull. For example, the developers of Active Worlds made everything in the game free. Players built enormous houses &#8211; in which there was nothing to do. The game never quite caught on. That&#8217;s why today&#8217;s newer massive synthetic worlds make life hard. It&#8217;s why we have to scheme, fight, and occasionally beg for food, shelter, transportation, and great big flaming swords.<br />
- <em>Geekonomics</em>, Wired Magazine &#8211; April 06.
</p></blockquote>
<p>Take a game like World of Warcraft… when you’re not fighting bands of enemies (or following the foolhardy <a href="http://en.wikipedia.org/wiki/Leeroy_Jenkins">Leeroy Jenkins</a> into a deathtrap) you’re fishing, leatherworking, skinning, tailoring, or any of several otherwise mundane tasks.  If you want choice armor and weapons you have to earn them.  If you want a sweet ride of a mount you need to pay some mad duckets.  And if you want the gold you have to earn it, lawfully or otherwise.  It’s not easy, but this game is growing in players and servers every day.  It’s hard, but it’s fun.</p>
<p>So why is hard fun?  I’m not much for the rambling of psychologists, but a clue may be found in the seminal work of former University of Chicago psychology professor <a href="http://en.wikipedia.org/wiki/Mihaly_Csikszentmihalyi">Mihaly Csikszentmihalyi</a>.  He has a theory called <a href="http://en.wikipedia.org/wiki/Flow_%28psychology%29">Flow</a>.  </p>
<blockquote><p>
Flow is a mental state of operation in which the person is fully immersed in what he or she is doing, characterized by a feeling of energized focus, full involvement, and success in the process of the activity.<br />
- <em>Flow</em>, en.wikipedia.org
</p></blockquote>
<p>While the full concept is no doubt complex (and not without its more dubious assertions) the basic premise is simple.  Activities that possess “flow” usually share a few common characteristics: clear goals, focus, loss of the feeling of self-consciousness, distorted sense of time, direct and immediate feedback, balance between ability level and challenge, sense of control, and intrinsic reward.  If we look at this list we can quickly see the parallels with successful online videogames.</p>
<p><a href="http://intihuatani.usc.edu/cloud/flowing/"><img src="http://www.negative99.com/images/flow.jpg" width="349" height="144" alt="flow" title="flow" class="right" /></a>More than just in massive multiplayer games, there are smaller bite-size examples as well.  Recently a small <a href="http://www.jenovachen.com/flowingames/index.html">Flash game aptly titled Flow</a> (created by <a href="http://interactive.usc.edu/members/jchen/">Jenova Chen</a> for his University of Southern California thesis project) gained notoriety when word of it quickly circulated through the blogosphere.  In true <a href="http://www.digg.com">Digg</a> or <a href="http://www.slashdot.org">Slashdot</a> fashion Chen’s thesis website was flooded with online visitors in just a few days.  Why, you ask?  Is this game some gargantuan leap of Flash ActionScript technology?  Nope.  It’s small, simple, and patterned after Csikszentmihalyi’s principles of flow… making it unquestionably fun.  There’s no record of high scores (there’s no score at all), but more than a few curious surfers found themselves engrossed in the wonderfully entertaining and aesthetically pleasing world of a small sea creature.  Diving deep into the ocean to nibble little bright wisps of nutrition while out-swimming competitors was never so much fun!</p>
<p>Economics in games… flow in games… what’s the point?  In the safety of the video game microcosm the behaviors of people reveal themselves in ways applicable to the “real” world.  The same flow theory principle of ability-challenge balance that buries a fast-money-MMORPG is the principle that makes games like World of Warcraft flourish.  This is, consequently, the same entrepreneurial drive that powers real-world capitalist economies over socialist or communist structures.  The same lethargic undertones of the government collection of resources and subsequent reallocation can stifle the creativity and ingenuity of a people just as easily as reckless riches can kill a game.  Think this is all a stretch?  Think again.  </p>
<p>This classic risk-reward model has proved itself over and over.  Who would argue against the fact that the drive to excel is greatest where there is much to gain through excellence and nothing to gain through inactivity?  This gain can be in the form of needed bread and water or a fleet of luxury cruise liners.  If you were getting free food, would you then feel the need to grow it?  Of course not… not unless your food source was going away sometime soon.  If you got unlimited free healthcare would you have any incentive to stay healthy and make good choices?  Of course not… we’d have a whole society of Keith Richards competing in the X-Games.  If you knew your report card would be straight A’s would you study as hard?  Not likely.  And If you knew your concerted efforts towards a lofty career goal were sure to gain you nothing would you reassess your goals and reallocate your efforts?  Of course you would…and you’d be right to.  It’s all about the balance… the flow… the scarcity of resources… the risk and reward.  What we demonstrate in our virtual worlds only mirrors our real instinctual behavior… and flow will engage us regardless of the venue, digital or actual. </p>
<p>So the next time someone asks what things would be like if everything was free, cleave them in twain with your battle axe and take their gold… because hey, if you survive you’ve earned it.  <img src='http://negative99.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<div class="h_rule"></div>
<p>
<ul class="bullet_list">
<li><a href="http://www.wired.com/wired/archive/14.04/gecon.html">Geekonomics, by Edward Castronova</a>, Wired Magazine &#8211; April 2006</li>
<li><a href="http://en.wikipedia.org/wiki/Flow_%28psychology%29">Flow (psychology)</a>, en.wikipedia.org</li>
<li><a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a>, en.wikipedia.org</li>
<li><a href="http://www.jenovachen.com/flowingames/">http://www.jenovachen.com/flowingames/</a></li>
</ul>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>He&#8217;s on fire!</title>
		<link>http://negative99.com/general/hes-on-fire-2/</link>
		<comments>http://negative99.com/general/hes-on-fire-2/#comments</comments>
		<pubDate>Sun, 26 Feb 2006 20:50:03 +0000</pubDate>
		<dc:creator>WarAxe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.negative99.com/archive/146</guid>
		<description><![CDATA[A news story (linked on the picture and again below) reminded me of the arcade game NBA Jam that I played on occasion. This NBA 2 on 2 basketball game&#8217;s popularity came not only from the fact that it featured real digital likenesses of real NBA players with their real team jerseys (before this time [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cbsnews.com/stories/2006/02/23/earlyshow/main1339324.shtml"><img src="http://www.negative99.com/images/autisticbasketball.jpg" width="244" height="183" alt="" title="" class="right" /></a>A news story (linked on the picture and again below) reminded me of the arcade game <a href="http://en.wikipedia.org/wiki/Nba_jam">NBA Jam</a> that I played on occasion.  This <a href="http://www.nba.com">NBA</a> 2 on 2 basketball game&#8217;s popularity came not only from the fact that it featured <strong>real</strong> digital likenesses of <strong>real</strong> NBA players with their <strong>real</strong> team jerseys (before this time it was common for players&#8217; and teams&#8217; associations to make this prohibitive), but also featured fantastically cartoon-ish physics and gameplay.  While unrealistic, this made the game mad fun (imagine that).  Of particular note, due to it&#8217;s pop culture inroads, were some phrases from the game&#8217;s dialog.  When one player would start to do well and score a couple baskets in a row the announcer would say &#8220;He&#8217;s heating up&#8221;&#8230;  and after another score made successfully by the same player the announcer would shout &#8220;He&#8217;s on fire!&#8221;  The player who was &#8220;on fire&#8221; would be shown almost glowing, his shots at that point had a huge success rate, and the basketball in his possession would appear as a fireball.</p>
<p>From <a href="http://en.wikipedia.org">Wikipedia</a>&#8216;s article on NBA Jam:</p>
<blockquote><p>In certain subcultures, the phrases &#8220;He&#8217;s heating up&#8221; and &#8220;He&#8217;s on fire&#8221; have entered into common usage. The phrases, as in the game, are used to (self) describe someone doing something successfully twice or thrice respectively.</p></blockquote>
<p>Well, <a href="http://www.cbsnews.com/stories/2006/02/23/earlyshow/main1339324.shtml">here&#8217;s an amazing story</a> of that &#8220;heating up&#8221; occurring for real.  Some autistic kid with a lot of heart and spirit gets the chance to suit up for the last game of his team&#8217;s season&#8230; and the coach decides to throw him in at the end of the game.  Hmmm&#8230; let&#8217;s just say he made the most of his big debut.  I&#8217;ll let the story tell it best.</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Call of Duty</title>
		<link>http://negative99.com/electrons/call-of-duty/</link>
		<comments>http://negative99.com/electrons/call-of-duty/#comments</comments>
		<pubDate>Thu, 09 Feb 2006 22:25:26 +0000</pubDate>
		<dc:creator>WarAxe</dc:creator>
				<category><![CDATA[Computers & Programming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[backup storage device]]></category>
		<category><![CDATA[caltrop-like devices]]></category>
		<category><![CDATA[Leningrad highway]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Moscow]]></category>
		<category><![CDATA[RAM]]></category>
		<category><![CDATA[WW2 monument]]></category>

		<guid isPermaLink="false">http://www.negative99.com/archive/112</guid>
		<description><![CDATA[My new hard drive is finally being used, but not how I&#8217;d like. Despite my best efforts, and the use of some otherwise reliable hard drive companies&#8217; software, I was not able to convert my new drive over to the boot drive (C:) with a valid image of the original hard drive. The closest I [...]]]></description>
			<content:encoded><![CDATA[<p>My new hard drive is finally being used, but not how I&#8217;d like.  Despite my best efforts, and the use of some otherwise reliable hard drive companies&#8217; software, I was not able to convert my new drive over to the boot drive (C:) with a valid image of the original hard drive.  The closest I came still dropped a bunch of product activations, registrations, and file associations.  I would have had to also  reinstall Microsoft Office and Microsoft ActiveSync.  It occurred to me that in the past when I got a new hard drive I started with fresh installs of everything&#8230; so I&#8217;ve never even had to try this before.  Oh well.</p>
<p><a href="http://www.callofduty.com/"><img src="http://www.negative99.com/images/_callofduty.jpg" width="200" height="110" alt="" title="" class="right" /></a>As I was saying, my new 250 GB backup storage device <img src='http://negative99.com/wordpress/wp-includes/images/smilies/icon_neutral.gif' alt=':-|' class='wp-smiley' />  is being used to house my games.  I finally got around to installing and playing <a href="http://www.callofduty.com/">Call of Duty 2</a>, an <a href="http://en.wikipedia.org/wiki/First-person_shooter">FPS</a> set in <a href="http://en.wikipedia.org/wiki/World_War_II">WW2</a>.  The graphics are incredible!  My system isn&#8217;t top-of-the-line for gaming machines sold today (I have an <a href="http://www.amd.com/us-en/Processors/ProductInformation/0,,30_118_9485_9487,00.html">AMD64</a> 2.8 GHz &#8211; 1 GB RAM &#8211; <a href="http://www.ati.com/products/radeon9600/radeon9600pro/index.html">Radeon 9600 Pro</a>), but this game&#8217;s graphics are fluid as gasoline.  <a href="http://www.negative99.com/images/MoscowMonument.jpg" rel="lightbox[112]"><img src="http://www.negative99.com/images/_MoscowMonument.jpg" width="100" height="58" alt="caltrops" title="caltrops"  class="left" /></a>I&#8217;ll throw on here some of my own screenshots when I get into some fun areas.  I just started and I&#8217;m a Russian soldier defending Moscow from the oncoming German assault.  This has some special meaning for me as I was in <a href="http://en.wikipedia.org/wiki/Moscow">Moscow</a> about a year and a half ago and got to see the WW2 monument they have their marking the high-water mark of the German advance.  This picture on the left is the best one I could find of it.  The article I grabbed this pic from had the following excerpt:</p>
<blockquote><p><strong>Anti-tank Hedgehogs</strong> :: a memorial to Moscow defenders. Erected in 1966 on the 23rd km down the Leningrad highway. The authors are architects A. Mikhe, A. Agafonov, I. Yermishin, and engineer K. Mikhailov.</p></blockquote>
<p>The <a href="http://en.wikipedia.org/wiki/Czech_hedgehog">hedgehog</a> is what they called these caltrop-like devices you see three of.  They were designed to slow advancing tracked vehicles (and they worked pretty well).  Way cool stuff!</p>
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		<item>
		<title>Where&#8217;d -99 come from?</title>
		<link>http://negative99.com/general/44/</link>
		<comments>http://negative99.com/general/44/#comments</comments>
		<pubDate>Fri, 16 Dec 2005 06:44:16 +0000</pubDate>
		<dc:creator>WarAxe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

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		<description><![CDATA[I have been asked how this website (the one you&#8217;re reading) got its name&#8230; so sit right back and you&#8217;ll hear a tale. Way back in the year 1997 I was gaming online with some Navy buddies of mine. Quake 2 had just come out and we hopped onto a server that had a paintball [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.negative99.com/images/waraxe69.jpg" rel="lightbox[44]"><img src="http://www.negative99.com/images/_waraxe69.jpg" width="200" height="150" alt="negative99" title="negative99"  class="right" /></a>I have been asked how this website (the one you&#8217;re reading) got its name&#8230; so sit right back and you&#8217;ll hear a tale.  Way back in the year 1997 I was gaming online with some Navy buddies of mine.  <a href='http://en.wikipedia.org/wiki/Quake_II'>Quake 2</a> had just come out and we hopped onto a server that had a paintball modification applied.  Well, with lack of knowledge of these new paintball rules our scores quickly degraded to -99 (the lowest possible).  When we formed a clan a short while later, we became Clan Negative 99.  I made the homepage&#8230; which soon doubled as my personal page&#8230; which eventually became totally my personal page when we ceased clan activities.  I was only hosted by my measly <a href='http://www.rr.com'>Road Runner</a> personal webspace until <strong>very</strong> recently when I actually registered the domain name you currently see and got myself <a HREF="http://www.icdsoft.com/?aff=waraxe.ICDSoft_hosting">a real host</a>.  So there you go&#8230;</p>
<p>While delving into some old files recently I scrounged up this pic I took during some of my personal practice time apart from &#8220;official&#8221; clan matches.  I was pleased to see that I had done quite well.</p>
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